locationIndexOnEdgeOrPath

open fun locationIndexOnEdgeOrPath(point: LatLng, poly: List<LatLng>, closed: Boolean, geodesic: Boolean, toleranceEarth: Double): Int

Computes whether (and where) a given point lies on or near a polyline, within a specified tolerance. If closed, the closing segment between the last and first points of the polyline is not considered.

Return

-1 if point does not lie on or near the polyline. 0 if point is between poly[0] and poly[1] (inclusive), 1 if between poly[1] and poly[2], ..., poly.size()-2 if between poly[poly.size() - 2] and poly[poly.size() - 1]

Parameters

point

our needle

poly

our haystack

closed

whether the polyline should be considered closed by a segment connecting the last point back to the first one

geodesic

the polyline is composed of great circle segments if geodesic is true, and of Rhumb segments otherwise

toleranceEarth

tolerance (in meters)