location Index On Path
open fun locationIndexOnPath(point: LatLng, poly: List<LatLng>, geodesic: Boolean, tolerance: Double): Int
Computes whether (and where) a given point lies on or near a polyline, within a specified tolerance. The polyline is not closed -- the closing segment between the first point and the last point is not included.
Return
-1 if point does not lie on or near the polyline. 0 if point is between poly[0] and poly[1] (inclusive), 1 if between poly[1] and poly[2], ..., poly.size()-2 if between poly[poly.size() - 2] and poly[poly.size() - 1]
Parameters
point
our needle
poly
our haystack
geodesic
the polyline is composed of great circle segments if geodesic is true, and of Rhumb segments otherwise
tolerance
tolerance (in meters)
Same as locationIndexOnPath
with a default tolerance of 0.1 meters.