Interface | Description |
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Algorithm<T extends ClusterItem> |
Logic for computing clusters
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ScreenBasedAlgorithm<T extends ClusterItem> |
This algorithm uses map position for clustering, and should be reclustered on map movement
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Class | Description |
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AbstractAlgorithm<T extends ClusterItem> |
Base Algorithm class that implements lock/unlock functionality.
|
GridBasedAlgorithm<T extends ClusterItem> |
Groups markers into a grid.
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NonHierarchicalDistanceBasedAlgorithm<T extends ClusterItem> |
A simple clustering algorithm with O(nlog n) performance.
|
NonHierarchicalDistanceBasedAlgorithm.QuadItem<T extends ClusterItem> | |
NonHierarchicalViewBasedAlgorithm<T extends ClusterItem> |
This algorithm works the same way as
NonHierarchicalDistanceBasedAlgorithm but works, only in
visible area. |
PreCachingAlgorithmDecorator<T extends ClusterItem> |
Optimistically fetch clusters for adjacent zoom levels, caching them as necessary.
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ScreenBasedAlgorithmAdapter<T extends ClusterItem> | |
StaticCluster<T extends ClusterItem> |
A cluster whose center is determined upon creation.
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