cameraPosition |
Builds a new CameraPosition using the provided optionsActions. Using this removes the need to construct a CameraPosition.Builder object. fun cameraPosition(optionsActions: Builder.() -> Unit): CameraPosition |
circleOptions |
Builds a new CircleOptions using the provided optionsActions. fun circleOptions(optionsActions: CircleOptions.() -> Unit): CircleOptions |
groundOverlayOptions |
Builds a new GroundOverlayOptions using the provided optionsActions. fun groundOverlayOptions(optionsActions: GroundOverlayOptions.() -> Unit): GroundOverlayOptions |
markerOptions |
Builds a new MarkerOptions using the provided optionsActions. fun markerOptions(optionsActions: MarkerOptions.() -> Unit): MarkerOptions |
polygonOptions |
Builds a new PolygonOptions using the provided optionsActions. fun polygonOptions(optionsActions: PolygonOptions.() -> Unit): PolygonOptions |
polylineOptions |
Builds a new PolylineOptions using the provided optionsActions. fun polylineOptions(optionsActions: PolylineOptions.() -> Unit): PolylineOptions |
streetViewPanoramaCamera |
Builds a new StreetViewPanoramaCamera using the provided optionsActions. Using this removes the need to construct a StreetViewPanoramaCamera.Builder object. fun streetViewPanoramaCamera(optionsActions: Builder.() -> Unit): StreetViewPanoramaCamera |
streetViewPanoramaOrientation |
Builds a new StreetViewPanoramaOrientation using the provided optionsActions. Using this removes * the need to construct a StreetViewPanoramaOrientation.Builder object. fun streetViewPanoramaOrientation(optionsActions: Builder.() -> Unit): StreetViewPanoramaOrientation |
tileOverlayOptions |
Builds a new TileOverlayOptions using the provided optionsActions. fun tileOverlayOptions(optionsActions: TileOverlayOptions.() -> Unit): TileOverlayOptions |